In the previous post, we talked about using Fireworks to create multiple application icons for an Android device, and then how to take those multiple icons and export them out as individual flat files.

In this post, we’ll look at how to batch process those images into three different sizes, and how to automate that process for future work. The original icons were created quite large – 244 pixels square, to be exact. This made it easy to be very detailed when creating the look of the icons. And while this is useful from and editing and creative perspective, the project requires three sets of smaller dimension icons for an Android application.  Well, Fireworks excels at this type of workflow and produces very small files to boot. Read the rest of this entry »

I’ve been working on a new series for CommunityMX, focusing on Fireworks symbols. One main feature of symbols is that you can apply 9-slice scaling to them, to minimize or eliminate shape distortion when you scale an object. As of CS5, 9-slice scaling can also be applied to non-symbol objects as well. And there seems to be some confusion about how this feature works, or why/when to use it.

So, I thought this would be a perfect chance to explain 9-slice scaling to new users. A new article – Understanding 9-Slice Scaling – is born!

Here’s a little teaser on the article:

From the Fireworks Help Files

<snip> Fireworks provides two methods of 9-slice scaling: symbol scaling with permanent slicing guides you can readjust, and standard scaling with temporary guides you apply once. Symbol scaling is ideal for objects you plan to reuse many times. Standard scaling is ideal for quick, one-time adjustments to bitmap objects or basic shapes that you’re incorporating into design mock-ups. </snip>

Regardless of which method you use, the guides work in pretty much the same manner.

Let’s have a look at an symbol object that has 9-slice scaling guides applied to it.

example of an object with 9-slice guides applied

For more on 9-slice, drop by CommunityMX and check out the article.

Written on February 8th, 2011 , Adobe Fireworks, CommunityMX, Teaching Tags: , , ,

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